Armed Horizons pre-match artwork and faction identity The five geometric emblems and pennants in assets/flags and assets/icons/faction_*.svg are original Boiled Eggs Studio artwork, authored by tools/faction_identity.py. They contain no external icon glyphs, national flags or franchise emblems. art/concept/prematch-harbour.png and prematch-expeditions.png are original AI-assisted artwork created for this game's approved visual concept. Their source images and generation prompts are recorded in docs/prematch-art.json. The expedition atlas is displayed using native AtlasTexture regions. No image includes interactive UI. All controls, labels, actual unit models and gameplay previews are drawn by the game's native Godot interface. October 12, 2026 fidelity pass: fleet scene artwork, coach and gesture hand were created with the built-in image_gen tool. The selected Medium Tank scene preserves the silhouette from the studio-approved concept, with interface and insignia removed. All final prompts, original source paths and used/unused outputs are recorded in docs/prematch-fidelity-art-2026-10-12.json. The circle, crew, radio, idea, link, bullet and law SVG UI glyphs added in this pass are original code-authored Boiled Eggs Studio artwork. The portrait shield mask and rank drawings are native Godot UI. Existing showcase machinery PNGs are displayed using native AtlasTexture crop regions in art/showcase/crop-regions.json; source image pixels are unchanged. October 14, 2026 precision pass: ten further fleet scenes (fleet-siege, heavy_artillery, hover, interceptor, light_tank, destroyer, cargo, rocket, howitzer, suicide_boat) and two operation scenes (op-lighthouse, op-coast) are original AI-assisted artwork from the same built-in image_gen sessions, cropped and resized only. Sources: docs/prematch-art-2026-10-14.json. Prompts for the machines that still lack a scene: docs/fleet-art-prompts.json. The wordmark is set in Montserrat (SIL OFL 1.1).